[MUSIC] MO2 can work with a variety of different 3d models, however, there’s times that we may want to create our own 3d objects from SVG graphics using logos or 2d images in this lesson we’re gonna be taking a look at using Adobe Illustrator to create our SVG paths based on two different logos. In my finder here, The first will consists of a two color logo in our second example. We’ll take a look at using a logo that has both gradients and shadows that may make things a bit more challenging to work with. I’ll start an Adobe Illustrator. Depending on your version, your opening screen may look different. However, the steps should be the same we’ll start with creating a new document from our create new document dialog. I’ll choose film and video. While any of these should work the reason why I’m choosing film and video is to have a transparent background. That’ll make things easier to see if we have logos with white backgrounds, I’m choosing a composition of 1920 by 1080 however, because we’re making scalable vector graphics, It shouldn’t necessarily matter which we use as long as we have our paths. I’ll double click it to open and get started once we have Adobe Illustrator. Open, lets. Go ahead and import our file. I’ll navigate to file and click place. I can see that my logo is a PNG graphic. I’ll click place to place it in my canvas When placing your item. Make sure it’s large enough to work with once in my canvas. I’ll just use the selection tool to move it to the center with this particular logo. I think it should be pretty easy to work with. Let’s take a look at a couple different options to manually Create paths in Adobe Illustrator, lets. Use our pen tool. Clicking in my pen tool will allow me to place points right onto my logo clicking and dragging a point will give me curves and busy handles to close a path. I’ll click on the first anchor point. It may not look like it, but I’ve created a vector image based on this one item to review our different paths. Let’s open up our layers. I can see that my base. PNG is still in here opening. This disclosure triangle will show my path and the original. PNG that has been placed in my canvas. I’ll turn this off just so I can review that path. While it’s possible to use the tools to create many different paths, it may be easier to use the image trees feature in Adobe Illustrator Ill. Just get rid of this other path for right now. Left with just my logo In a PNG raster image. One of the limitations of raster images is that it is pixel based and isn’t vector based. This is why it’s important to convert our items to vector images. If I zoom in into this logo, we can see the pixels very clearly to quickly image, tracer item and auto-generate paths. I’ll select my item and choose image trace. I’ll click on my selection tool and choose my logo in my top menu bar. I have the option to image trace, lets. Click it now. Currently I’m looking at the tracing result of the image trace function. If I’d like to review the different paths or outlines, I can click on this tracing result drop-down and choose them to create our path. Based on this information. Let’s click on expand now that we’ve clicked expand. Our logo is technically a vector image built up of pathways of outlines and fills lets. Take a look in our layers tab to investigate this. I can see that it’s created an outline based on the boundary of my image. I think I’ll remove this. I’ll choose my direct selection tool. Click the background to deselect any items. Click the white area and remove them while we can export this as is right now. I’d like to do a little bit of organization before I do that. We have these three white areas that are all placed in the same group as our background to simplify things a bit more. Ill group these three items. I’ll move to my layers and drag the background right underneath layer one. This will place it in one group while the rest of my white items will be in the second group. When I import this – mo -, this will be the structure of our pathways in our SVG preview. Let’s save this as an SVG for Mo – I’ll navigate to file and choose save as be sure not to choose export as as doing so will create SVGs that are incompatible with Mo too. I’ll name this illustrator save as SVG once. I click. Save I’ll be presented with the SVG dialog box by default. Svg, 1.1 may be selected for better compatibility. I’ll change this to 10 lets. Leave the rest of these as is and click. OK, while this example has been fairly easy to put together and changing to an SVG, there are times where we may have more challenging logos or images. Let’s take a look at that one. Now, let’s try image tracing this one right away, clicking my item. I’ll click on image trace again based on the color values in our logo with its default settings. Let’s see if we can modify this at all. Before we click, expand and change this into pathways, let’s change our tracing result to our tracing result to outlines with our source image. Clearly I can see Wood items have been selected in which sections have not let’s open the image trace panel and see if we can make some adjustments inside the image tree’s panel. Let’s adjust the threshold and see if we can get a better result by adjusting the threshold. I can alter the selection When adjusting the threshold be aware of the anchor’s paths and the colors that it may be converting to currently at a threshold level of 162 Most of my logo is selected, however, areas like this may become very problematic and harder to work with. I can also see I have an excess of anchor points. Let’s see if we can get a cleaner result. The threshold of 190 I can get a pretty clean result. Let’s expand this and see a result just like before. I’ll remove this white background since we won’t be needing it. I’ll click on my direct Select tool. Make sure new items are selected by clicking the background and select these white areas to select more than one. I’ll hold shift once I have them selected Ill. Press delete, clicking on my logo will reveal all the paths to make any adjustments. Let’s click off and click and select one of our anchors because this is now a vector graphic. We can manipulate it. Any which way we’d like. I’ll just undo that For best result in Mo Two. We want as simple as pathway as possible. I’ll make sure that I have my whole pathway selected to simplify our paths. I’ll click on object paths, simplify to see the changes that we’re gonna make. Lets click preview. I can see originally. I had 30 points to start with. By choosing, okay, it will simplify our paths with a curve precision of 50% This will eliminate original paths, but is altered my logo significantly to see the difference. Let’s click show original, so let’s see if we can adjust this a bit in this situation. It looks like our paths are pretty well optimized, So I’m gonna leave it with the original 30 points and hit cancel just to be sure before I save this as an SVG. I want to review my sections my points and make sure that one we do have a vector graphic and two. My angles are correct, so I may use the zoom tool to zoom into an area notice with vector pathways. We don’t have those pixels that we had before once. I’m happy with my selection. I’ll click file, save as and save as SVG again because I chose Svg 10 before that’s now selected in my dialog clicking OK will save that SVG. When creating SVGs for Mo 2 please make note of the best practices, keep path simple. Having many paths may make it challenging to work within MO 2 logos and items with solid colors will work better than those with gradients or shadows be sure to use paths to extrude properly. You must have vector paths. Do not overlap vertices. These points should be merged together or removed completely or moved away from each other. Let’s move on to Final Cut Pro 10 and continue the process inside Final Cut Pro 10 or Apple motion. I have mo2 loaded in my timeline. I’ll click add item 3d text, SVG and click SVG. I’ll import our illustrator save as Svg. I can see my compound path and my outer path hovering over these different paths will show me the path selected. I want to use this path. As a whole to cut out my logo, clicking load will bring it into my canvas. That’s looking great, but I’d like to bring in those other items again. I’ll click on add item 3d text SVG n. SVG again. I’ll choose that same item this time. I’ll be sure to not use this path notice. Whatever is highlighted in white is what will be extruded by mo to. I’ll click load as we can see has been brought in to our canvas. Let’s add some materials to this clicking on my top. Svg. I can see that that’s the internal items from my logo ad material. And let’s choose something from the library. I’ll choose this basic surface 16 clicking. It will apply it to my item clicking. OK, will close the material library in my SVGs. I can see a disclosure triangle clicking that disclosure triangle reveals that all my SVGs have a face bevel and body, just like my 3d text extrusions because of this. I can also apply styles to my SVG’s, just like my text. Let’s navigate to the style library and choose a style. I have a favorite selected That’s included with Mo too, that’s. This plastic? Let’s click it to apply it to our object clicking. OK will close the style library. I can see a material has been applied to each section of my SVG. Using my camera control. I can verify that That’s a quick, easy way to create your own 3d logos from 2d images using Adobe Illustrator. For more information about mo2. Please visit motion V effects. Calm again, my name Is Stan Laliberté with Motion Vfx and Ill. See you next time you.