Grain Texture Illustrator | 3 Ways To Add Noise (grain) Texture Without Any Brushes | Illustrator Tutorial

Youtube URL:

T&T Tutorials

Subscribe Here

Likes

1,465

Views

27,373

3 Ways To Add Noise (grain) Texture Without Any Brushes | Illustrator Tutorial

Transcript:

In today’s tutorial, you’ll learn 3 ways to apply textures without brushes in Adobe Illustrator, which you’ll be able to use to texturize your illustrations, Even if you’re a beginner. You’re watching T&T Tutorials. Let’s begin Copy needed object first and then apply a different color. Click on Window and select Transparency. You can drag transparency panel here. This will be very handy. With copied layer selected, Click on Make Mask After this. Click on Clip. Click on this window. After you’ll do this, you’ll enter opacity mask mode, Press M for rectangle tool and create a rectangle like this. Open gradient panel. I recommend you to drag it somewhere here, also when you’re applying textures. With rectangle selected, choose Linear gradient, You should have one white and one black slider. Now Click on Effect, – Texture, – And select Grain. I will explain how to adjust this settings in different cases later in this video, So for now, let’s select stippled play with sliders and click, OK, Press G to use the gradient tool and move sliders to adjust noise better. To continue editing, other objects, simply exit opacity mask mode by clicking on this window. Make a copy and change a color for it. After this, click on make mask and then on clip, Select this window to enter opacity mask mode and create a big rectangle. In gradient panel choose Freeform gradient. Each time you will see four points. We will need only two points to start. So with Points mode selected (it is selected here by default), pick 2 points and press delete to delete them. You should have one white point and one black point. Simply double click on them and change color. I will move white point down for now select black point and then add more black points by clicking with the left mouse button. Only Let’s pick white point and duplicate it a few times also. After this, go to Effect – Texture, – Grain select, Stippled again play with values and click OK To have better control on further manipulations, select Lines mode in Gradient panel select first white point and connect it with other white points. To stop connecting simply press Ctrl Or Command. After this connect black points In gradients, panel select Points mode again and adjust noise. As you want, You can move points. Add them by clicking on the lines between them and delete them by pressing. Delete button on your keyboard. Multi Layered textures are the best way to make even simple flat illustrations look very rich, live and eyecatching. I will show you a combination of 3 layers, which I use almost every time, but you can experiment and add even more layers. Here we go! Pick needed shape, make a copy change color, slightly in Transparency panel select, Make mask and click on Clip. Click on this window to enter Opacity mask mode and create a rectangle. In Gradient panel select linear gradient, Press G and drag Gradient tool like this. Double click on this slider select Grayscale and choose something like 95 percent. Do the same for this slider and choose 98 percent, for example. Click on Effect, – Texture, – Grain and select Soft. Take a look how graininess changes as I play with this settings. Let’s stop on something like this and press, OK? You can easily change texture color. Click on this window to exit opacity, mask mode and adjust color. To edit texture, enter Opacity mask mode again by clicking on this window, select a rectangle with texture, click on Properties and find applied effect. Play with values until you’ll like what you see. We adjusted a first texture. Let’s exit opacity, mask mode and duplicate needed object again. Change color to something bright. Make Mask Clip. Enter Opacity mask mode, create a rectangle and select Freeform gradient. Let’s delete this two points and apply black and white colors to this two points. Place points as I showed you in second method. Connect them and get something like this. We’ve created a rim light. In Grain panel select Stippled. Try this values. They will allow us to spread grain all over the shape. Don’t hesitate to play with freeform gradient and adjust it as you want. Don’t forget to click on this little window to exit the opacity mask mode. Let’s move on and create a shadow with slighlty different settings. Repeat, all steps with creating a copy, applying color mask and a freeform gradient, but this time simply pick darker color. Also, this time in settings use this values. Grain won’t spread and stay only in area of the shadow. If texture looks too rough, click on View – Document, Raster Effect Settings. Try different values until you’ll like what you see. Let me show you how huge the difference is and how it is important to play with this values. If you learned something new from this tutorial, drop a comment below. Let me know if everything was clear enough for you and what you liked about this video. If you enjoyed this tutorial, support this channel by clicking on subscribe and what’s most important by clicking on the bell icon to get notifications about newest tutorials from T&T, I’d also appreciate if you’ll click thumbs up and will share this video. This was T&T Tutorials. See you next videos.