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Hello, everybody, it’s! Christine Margit, design gal? Thank you so much for checking out this video and my channel today. I want to talk about the difference between traditional graphic design and all these technology terms for design. We have today. Ui design UX design product design, visual design. Huh, I will briefly go over what they are and also how the companies tend to be run. And what you can expect in either type of job. So stay tuned, okay. We’ll start with the easy one graphic design. So this is your traditional graphic design that you probably studied in school or are studying or are going to study. It is an excellent foundation for any design career that has anything to do with graphics, so whether you decide to go into technology or not. A graphic design degree is going to help you. In mostly, you will learn things like how to design logos wayfinding typography, colors, grid systems, the elements and principles of design composition, using all those things typically leads to a job where you are doing advertising or package design or signage or corporate identity logo design. You may also be doing campaigns that extend from same print on to a billboard to an online banner ad or various marketing materials that you pass out an event, For example, so all these are more of the traditional graphic design applications. The structure of traditional graphic design companies tends to be the owner, then creative director and art director and designers than junior designers. A lot of steps projects typically have a very defined scope and budget in mind, so you will be working in more of a What is called Waterfall Project Management approach, which means at the beginning of the project. You get all the requirements, everything you need to know all the specs for print how big it needs to be. How much bleed has to be on the edges where this is going when it’s four? And then you do the work you stay within your budget hours, and you hand it off so very smooth, and that’s a really high level overview of how a traditional graphic design agency works. So what are all these tech terms? Anyway, first you have. UI design, which is user interface design and what that means is basically, you are designing the top layer of either the website or the app or a piece of software. You are deciding what the colors are. What the fonts are how much space goes between each little element, basically putting that visual varnish on top of the rest of the design beneath? Now, what’s beneath? That’s the UX design user experience design is everything else that goes into the structure, so think of it. As the blueprint for the design to layout the way the user will go and use the app and accomplish the tasks that you’re setting out for them to accomplish all those decisions and the hierarchy of information what content is under which section in the website, For example, all those things are considered in user experience, design, often user experience, design and user interface design and work pretty closely together and in some cases, can even be the same job role. So in my case. I’ve been doing Ui and UX for a company and I’m able to sort of have my hands in both parts, the planning and the testing and the organization, as well as actual visual interface on top of that, there’s also product design visual design, all kinds of other terms you can design for AR VR that’s augmented reality virtual reality, all the other realities that are coming out, but basically be whole tech software kind of world. It’s run a little bit differently. You don’t have the creative director and the art director. You usually have a product owner or product manager. Who kind of oversees everything? You’re not necessarily working with clients either, so you’ll most likely be working on behalf of the company, So if the company is Snapchat, and you’re designing for snapchat, you’re not designing for a specific client. You are designing Snapchat. The project management style is also really different, so whereas in traditional graphic design. You have all the requirements up front. It gets handed off. You do the work and send it back. That’s it in technology. It’s more iterative, and you may hear something called agile development or agile methodology. And what that means is that you take little pieces of the project come up with ideas and solutions rapidly prototype, something out that’s usable and workable test it see if it works. Does it meet the goal? We wanted it to meet. If it does great, move on, if not, we keep testing and keep refining until we have something that works so instead of this big mountain of work handed to you, you are working on smaller pieces at a time making changes on the go because technology move so fast and requirements Change all the time and your users will tell you things you didn’t even think about when you go in and test with them. That style allows you to continually make the product better, whereas if you decided to just make the whole product in the beginning, it’s great. I hand it off. Well, then you go and find out in the real world. It doesn’t really work or meet the needs that you wanted it to, so you’ve just wasted a ton of time and money, That’s why in tech we use that agile or iterative methodology. Instead, if you want to work in tech, it’s helpful to have at least basic coding knowledge, especially for designers to know how something is going to be built by developers. So you don’t design something that’s not actually possible through the technologies that we have today and having that user experience, knowledge and insight is going to be key for these roles in tech, You need to know how users are going to best complete the task at hand. What’s going to be something? They expect what’s going to meet them exactly where they’re at? How are you going to meet their need before? They realize they have that need, so all these things are going to be really important when it comes to design for tech. Now in traditional design, you may have a more specific role like graphic designer, but in technology, it’s a little bit more loosey-goosey because we have all these terms and they often overlap and they’re all basically parts of user experience. You may find that your job title isn’t quite as defined, but that could also be a good thing, because maybe you don’t want to be pinched and hold into one thing you want to have your hands in a bunch of parts of the project technology kind of allows you to use your skills where they’re needed, which is kind of nice which that could be kind of nice another thing. I want to touch on is the speed at which a traditional graphic design and design and tech go technology is constantly changing every year. There is new development languages, coming out new tools coming out new design, methodologies and systems. It’s like you’re always learning something new, and if you are someone who likes that it needs to keep learning and growing and trying new things and even trying new project types all together as new things come out, technology is definitely for you, but if you’re more interested in getting deep into design and pushing how far you can go with a design in one specific medium, that doesn’t change a whole lot totally go with traditional graphic design. I would say the biggest difference between traditional design and designing in tech is that graphic design is more focused on the visual appeal. You know, screaming from the mountaintops. You want everybody to see this to love what it looks like to be wowed by it to be enticed by the design to buy that product or to go to that show, or, you know, just the design itself is the movie star. Whereas in technology, it’s really not so much about the visual appeal as it is usefulness and being functional, interestingly enough, for example, if you’re using an app, the best design for that app, you wouldn’t even know it was there. It’s almost like it’s invisible when the design is. Oh, usable and so intuitive that the average user does not even realize it has been designed to perfection. That is good design, according to tech. And so you’re really not going for that high visual appeal. You are going for usefulness you are going for. Does it get the user to do what I want them to do without them having to think and that is? Huge, don’t make me think you may hear that quote, so if you love design and pushing the limits of design as far as visuals go, and you’re very into the aesthetics side of it. Graphic design is totally something you should do if you are very curious like I am about how to make design seem seamless and like it’s almost not even there because it’s so perfectly done to where it’s just usable, and it feels natural, then go more into you in the tech space. I know when I was first getting into technology. I was so confused and held all these different roles and words and all that so. I hope this video cleared some things up for you. And if you have any questions or any additional comments, leave them down below. Otherwise I would love it if you gave this video a thumbs up and subscribe to my channel. If you haven’t already thank you so much for checking this out and I will see you next time light up.